Procedural terrain generation for Godot 4 based on MeshInstance3D and a height map. Generation is available both in the editor and during execution. Check out the post on dev.to as well: Crafting ...
Abstract: Traversing terrains with sparse footholds like legged animals presents a promising yet challenging task for quadruped robots, as it requires precise environmental perception and agile ...
This is a replacement and different approach to tools such as NuGetForUnity. Instead of partially reimplementing what dotnet restore and standard .NET tooling do, this approach builds upon them by ...
Abstract: Traversability mapping for autonomous navigation in unstructured environments has been widely investigated for decades. However, it remains challenging due to the uncertainty in geometry ...