Procedural terrain generation for Godot 4 based on MeshInstance3D and a height map. Generation is available both in the editor and during execution. Check out the post on dev.to as well: Crafting ...
This procedural generator started as a hobby project to learn about various procedural algorithms (cellular automata, marching squares and Bresenham's line algorithm to name a few). Inspiration was ...
Abstract: With the increasing demand for terrain visualization in many fields, such as augmented reality, virtual reality and geographic mapping, traditional terrain scene modeling methods encounter ...
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