Note: This is not complete. There are some edge cases to work out and some rendering features are still missing or not working properly. Base (+alpha): Basic look of the shader, mostly used for the ...
Fork this repo and update all contents including Readme.md and Package.json to create and release a new UPM-compatible Unity package. You can either use the Unity Package Manager Window (UPM) or ...
High dynamic range (HDR) images are increasingly employed in games and interactive applications for accurate rendering and illumination. One disadvantage of HDR images is their large data size; ...
Abstract: We introduce a novel, high performing, bandwidth-aware texture streaming system for progressive texturing of buildings in large 3D cities, with optional texture pre-processing. We seek to ...
Abstract: While model-mediated teleoperation (MMT) is an effective alternative for ensuring both transparency and stability, its potential in transmitting surface haptic texture is not yet explored.