This game was my sixth coding exercise, it was created so that I could understand about how to adapt a game from one engine to another. My challenge was to migrate the simulation logic that was first ...
This project gave me a chance to experiment with procedural generation by creating a 2D map generator from scratch, and stitching together the image using Unity. Notable features include: layouts as ...
Abstract: Recent trends on how video games are played have pushed for the need to revise the game engine architecture. Indeed, game players are more mobile, using smartphones and tablets that lack CPU ...
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