Mr. Rohit Gupta [email protected] Every generational shift in learning brings with it a fresh set of expectations, ...
Some NYC Public School students are designing their own visions for the city inside a popular video game. At Thomas Edison ...
The global interactive whiteboard market is projected to reach USD 2.75 billion by 2027. The Global Interactive Whiteboard Market Report, provided by Report Ocean, offers a detailed analysis of market ...
Rand research indicates teachers of young students want and need more training in ed tech, curricula and supporting diverse ...
Building on this momentum and the strong traction demonstrated at CES 2026, FIRSTHABIT believes its learning technologies are well positioned to scale in the U.S. and globally. The company remains ...
Think you need to master dozens of trading patterns to make millions in the stock market? Think again… Throughout my 15 years ...
Explore nine expert L&D predictions for 2026, highlighting the role of AI and the importance of human connection in learning ...
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Virginia’s first mobile CPR training kiosk arrives at VCU Student Commons
A life-saving tool is on the move in Central Virginia, and its latest stop is in the heart of Virginia Commonwealth ...
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ASU's 'The Game School' teaching students to build business out of gaming
ASU’s "The Game School" is training students in a multidisciplinary curriculum that combines art, graphics, and engineering for the global gaming industry.
Fur babies, family portraits and cards for humanity: check out our photographers’ favorite photos from last month.
As educators, our job is not to shield students from AI, but to prepare them for the reality of the working world’ ...
Training is the backbone of an organization’s growth, and it should be conducted effectively and smoothly. Creating effective and easy-to-implement methods is a challenge that many teams face.
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